Boba Fett Quake2 Plugin Player Model by Dan Bickell Installation: Unzip all files to quake2\baseq2\players\bobafett You must name this directory "bobafett" for this to work properly Select bobafett as the model under the player setup menu, then select the skin you wish to use. note: you must not have any stray files in your quake2\baseq2\players\ directory!!! There should be no files, just subdirectories. Any stray files in here could cause plugin player models to not work. Tools used: Quake2 Model Editor Npherno's Skin Tool JawMD2 Paintshop Pro Adobe Photoshop approx. 70 hours work I've always wanted to be Boba Fett in every 3d game I've played. I started with Boba Fett player sprites in Doom and Doom II, made a number of Boba Fett skins for Quake, made Boba Fett skin for the Quake 2 male model, and now I've progressed to a whole new player model made from scratch. I'm as big an accuracy freak as anyone on this subject. I made 3 different skins depicting the 3 major variations of the Boba Fett costume, each with accurate variations in color, markings, and damage. ROTJ_Fett - Fett as he appeared in Return of the Jedi, w/ 2 red gauntlets, multicolored jetpack, green cape, and overall faded and weathered appearance. ESB_Fett - Fett as he appeared in The Empire Strikes Back, with green/ gray gauntlets and jetpack, and 2 tone brown cape. Prototype_Fett - the major prototype phase from movie pre-production (many of the publicity photos that were released were this variation, which was used as the basis for the original toys), with red and yellow gauntlets, green cape, multicolored jetpack, non-final shoulder symbol, brown gloves, blue/grey jumpsuit (color hadn't been totally washed out yet), and overall brightly colored. On the other hand, limitations of poly count and skin resolution forced me to make a few minor omissions, most noteworthy the lack of wookie scalp braids hanging from the shoulder. I decided to make Boba use his gauntlet weapons for the weapons rather than have him carry a gun (I couldn't do 3 different guns to match the various costume stages anyway). I used the weapon.md2 for the weapon blasts, jetpack blasts (used on the jump), and for Boba's head (exposed on the taunt sequence). I took some liberty with Boba's head, and made him appear badly damaged and bandaged up after that nasty incident with the Sarlaac. The other 2 skins are CTF skins, for use with Threewave CTF for Quake2. I decided not to do sounds, since the default male sounds will suffice, but a custom sound or two, perhaps for the jetpack jump, would be nice. Anybody who wants to have a try at it, please send me what you come up with. Any questions, just drop me an email at: danbickell@loop.com Enjoy. Any questions, just drop me an email: danbickell@loop.com